2014 is dead—nyoooo! It was pretty good, but it could do nothing to halt the unstoppable wave of new games 2015 will bring. There are talky games, shooty games, driving games, games that let you bake bread and games that let you become bread. There are new monsters to kill, new plot twists to uncover and new armies to command; it’s going to be awesome.
By 1990 DOS comprised 65% of the computer-game market, with the Amiga at 10%; all other computers, including the Apple Macintosh, were below 10% and declining. The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era. Home computer games became popular following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal. However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox).
By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound. The first PC sound cards, such as AdLib's Music Synthesizer Card, soon appeared in 1987. Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. Computer games, however, did not disappear. Experts were unsure whether it affected 16-bit computer games, but Hawkins in 1990 nonetheless had to deny rumors that Electronic Arts would withdraw from computers and only produce console games. By 1993 ASCII Entertainment reported at a Software Publishing Association conference that the market for console games ($5.9 billion in revenue) was 12 times that of the computer-game market ($430 million).